
FINAL FIGHT 3 PLAY PLUS
The four fighters pack a great range of moves for a Beat them Up, plus weapons and 'Supers' with the gauge. While the different characters and the varied stages are raising the replay value. However, cooperative mode is taking and fun, Shorter than the previous Final Fights (45 minutes straight), the game is too easy and can be cleared on the first play. Sound quality's still quite poor, themes average: anyway, it's better than Final Fight 2! Rhythm is good, slowdowns few our fighters have numerous animations steps, while enemies are a little more 'anemic'.
FINAL FIGHT 3 PLAY FULL
Impressive! The Super NES is pushed to the limits, with great drawings, beautiful colours, full of relief and varied backgrounds. Let me give you an advice: try Expert mode directly! The progression is simple through the waves of anemicĮnemies, and the Bosses really poorly aggressive. Only drawback, Final Fight Tough is way too easy: Any player worthy of the name game might clear it on the first time with a single credit. The game is long with six levels and bonus stages, all taking place in varied areas of the city (bus, boat, landfill.).

Two heroes, which makes them interesting to discover. Small newcomers named Dean and Lucia are pretty different from our

Instead of three! We have the ever-present Haggar, but also Guy who makes a resounding come-back. About the fighters, there's also some good news: this time, fourare avilable People who don't have friends, in which you can adjust the aggressiveness of your teammate and choose his fighter. The good news that most of you readers were waiting for, is not only that Final Fight 3 features a cooperative play, but this time you can play with the CPU as a partner! A fun mode for the the Super NES being moderately equipped to spit good sound on the one hand, and Capcom having never done too much for the soundtracks of its past Final Fight games. About the soundtrack, we will not dwell too much on the There's some slowdowns and flashes when two players cooperate, but these are still rare. only downside, enemies are slightly bumbling but well, it doesn't changeįrom what we've seen before! There are a lot of interactions with the backgrounds (players can break windows, sink doors, barrels, plus the various animations ) and this isĮspecially significant in a Beat 'em Up. Installment yet improves it: the smoothness of the main characters is remarkable and the game speed perfectly set. Capcom is applied and we feel that Nintendo'sġ6-bits console spits its guts! The animation in Final Fight 2 was already doing good, but this third The soft also features some nice kinematics highlighting the scenario, either at the beginning of the game or between the different stages.

The characters are finely drawn and show a nice attention to detail that still improves the picture. The backgrounds are declined on a palette very well chosen, with beautiful effects of relief on the various vehicles andīuildings.

The result is downright impressive for a title running on this system, as no Beat no doubt about that! And at first sight, the graphics have not been botched. Final Fight Tough, strong with a 32 megabits cartridge, has come to But like it was the case for SNK's system, the latest games to hit the SNES market remain the most impressives ones. Was then only destined to host sporadic releases of good games - including Yoshi's Island and the latest Donkey Kong Country - while the bell tolls with the last title (Frogger) beign released inġ998. Back in 1995, while the Neo Geo was still not in the latter half of its commercial existence, the Super NES has already started its fatal decline.
